Whirlygig: Long Time No Post :(
Whoa. It has been a very long time since I posted. I am very ashamed. However, fear not. No posts does not mean no work. Quite the opposite. I’ve been busting my rear until so late at night that I have just gone straight to bed after SVN check-in. What have I accomplished? Hmmm….
- Implementation of Game Setup screen with buttons that control level, game time limit, game kill limit and allows players to elect to join the game.
- Total change of how levels are designed. Better use of larger textures + small, tiling textures for more interesting level design
- Placeholders for screens that aren’t finished yet.
- Redesign of level loading screen (not sure if I had this done by last update or not)
- Levels actually use settings from Game Setup Screen (values were hardcoded for testing before)
- Rockets implemented
- Music implemented
- Sound effects implemented
- Overhaul of Camera System
- Implementation of Screen Shake
- Multiple controller implementation and testing
- Minigun shots leave trails
- Separation of menu foreground and background design (share a common background)
So, I have made several videos since the last post. I will post them all so you can enjoy the evolution of the project!
I started working on the Industrial Level in this video and had made pretty good progress. However, I just didn’t like it. So, this was scrapped. You can also see some GUI work that I did got scrapped between this video and the next:
A lot of time passes between that last video and this one. I redesigned the industrial level (still not finished but MUCH better), made tons of GUI improvements, added sound and much more:
Finally, for this latest video I overhauled the camera system and added camera shake when a heli blows up. I also added particle effects for rocket and bullet trails. Lots of stuff, including menu design, is still rough. Incidentally, I also learned how to record and compress video much quicker and at higher quality. If you’re curious, I use Fraps (broke down and bought the full version) for capture, Wax for video layout and the Xvid codec for compression. I set bitrate at 1000. This video went from 700mb raw to ~28mb compressed.