Justin Johnson: CodeMonkey
Whirlygig: Explosions and Debris
Tonight I improved a lot of things but it’s late and I don’t have time for a long update. Here’s the short of it:
- fixed poor programming governing shot movement
- fixed level end bug (no frags, no time = immediate end)
- shockwave effect
- base Shot class now supports bouncing shots
- heli debris now scatters after explosion
- revised overall heli explosion
- fixed problem with heli being stuck at last velocity after respawn
- rebalanced shot speeds after programming fix
- increased camera shake power
Also, today I got the official email for the launch of Dream Build Play! I already signed up and Whirlygig now has a deadline of June 1
Who am I kidding, nobody actually reads this. Fine. Here’s the latest video:
Definitely coming along nicely. Would love to see more weapons selection, and maybe destructible environments? Glass breaking out of windows, water towers/smokestacks/etc. breaking loose and falling, fires starting, stuff sploding. Using your environment to fight would def. be coo. Anyways, looks pretty cool so far.