Tonight I improved a lot of things but it’s late and I don’t have time for a long update. Here’s the short of it:

  • fixed poor programming governing shot movement
  • fixed level end bug (no frags, no time = immediate end)
  • shockwave effect
  • base Shot class now supports bouncing shots
  • heli debris now scatters after explosion
  • revised overall heli explosion
  • fixed problem with heli being stuck at last velocity after respawn
  • rebalanced shot speeds after programming fix
  • increased camera shake power

Also, today I got the official email for the launch of Dream Build Play! I already signed up and Whirlygig now has a deadline of June 1 :P

Who am I kidding, nobody actually reads this. Fine. Here’s the latest video: