Whirlygig Endgame Screen
Tonight I checked another, fairly-big, item off the todo list. The Endgame screen is complete with post-game stats. It needs some creative polish but the functionality is there.
Last night I got some stuff to my sound guy to get the final sound effects done. It’s an exciting step but not one that I have anything cool to write about or show yet.
It’s been a long April. I changed position at my “real job” and moved from doing mostly marketing and a little software development to doing all development. While I’m really excited about that, the flurry of changes have been mentally taxing. Add to that the fact that I had a pretty rough mountain bike wreck on Saturday and my usual late coding hours and I’ve been drained lately. Also, not sure if I mentioned this, but my wife is due with our 3rd child later this year. As she gets less comfortable, I have to pull my own weight around the house a little more, cutting down on code time.
Somehow, despite all of that, Whirlygig is still pretty-well on track to be ready for Dream Build Play. I’m pretty pleased how things are coming together. Some features I intended to add have been phased out but some features I didn’t intend have been refined through some playtesting. The game has become faster-paced and better for it I think.
Anyway, hopefully when I re-read this post tomorrow it will be coherent. I am too tired to focus at this point.
