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	<title>SyndicateX.com</title>
	<link>http://syndicatex.com</link>
	<description>Justin Johnson: CodeMonkey</description>
	<lastBuildDate>Fri, 10 Feb 2012 21:07:49 +0000</lastBuildDate>
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		<title>Kicked out by Kickstarter</title>
		<description><![CDATA[I&#8217;ve written about Grimwar several times on here. I keep trying to rebuild it and make it better but it&#8217;s a very big site with a lot of users and there is a lot of work involved with rebuilding. That being said, I AM rebuilding it. Even though it makes no money, even though I don&#8217;t [...]]]></description>
		<link>http://syndicatex.com/projects/kicked-out-by-kickstarter/</link>
			</item>
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		<title>Binary Serialization in C#</title>
		<description><![CDATA[Let me preface this by saying I&#8217;m not sure the information here is correct. Prior to this, I have not worked with binary serialization. I serialized to XML or JSON because it was easy to transfer and was human readable. But binary really makes sense for what I&#8217;m doing now. I deserialize JSON into objects [...]]]></description>
		<link>http://syndicatex.com/programming/binary-serialization-in-c/</link>
			</item>
	<item>
		<title>Mono for Android List Optimization</title>
		<description><![CDATA[One of the big things I&#8217;ve worked on lately is optimization of the Android app I&#8217;m working on for my employer. I want the app to run at its absolute full potential using every realistic optimization I can. One of the most-frequently-used components in Android applications are ListViews. Android ListViews are good and bad. They [...]]]></description>
		<link>http://syndicatex.com/programming/monodroid-list-optimization/</link>
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	<item>
		<title>Construct 2: Kicking the Tires</title>
		<description><![CDATA[I love playing with GameDev tools such as engines, frameworks/libraries, game creators and new languages. I&#8217;ve been a big advocate, fan and user of FlatRedBall for some time as you may know. Today, while reading up on something totally unrelated, I saw a reference to an HTML5 game maker called Creator2. Curious, I read a [...]]]></description>
		<link>http://syndicatex.com/programming/construct-2-kicking-the-tires/</link>
			</item>
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		<title>The R word</title>
		<description><![CDATA[I avoid using strong language. I also try to avoid words that cause offense or harm to specific groups in a professional or public forum. That being said, I generally find jokes that poke fun at racial, religious and other stereotypes funny when they are joking and in the right company or context. As you may [...]]]></description>
		<link>http://syndicatex.com/philosophy/the-r-word/</link>
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		<title>Digital Economics 101</title>
		<description><![CDATA[As with all of my thoughts, these are hardly original. I have read a bunch of good stuff about economics and the evolution of digital content across the web that got me thinking about these things. But I like to think that I have a knack for reading and understanding the issues, swirling all of [...]]]></description>
		<link>http://syndicatex.com/philosophy/digital-economics/</link>
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		<title>The Real Matrix</title>
		<description><![CDATA[I read a quote recently (I would credit it if I could remember the source) that was something like: &#8220;If a service is free than YOU are the product.&#8221; Have you seen the movie Wall-E? In many ways, it&#8217;s almost the same story as the Matrix. In the Matrix, humans live in a virtual world [...]]]></description>
		<link>http://syndicatex.com/philosophy/the-real-matrix/</link>
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		<title>Load Remote Content in FlatRedBall</title>
		<description><![CDATA[Long ago I wrote a small and crappy top-scroller in AS3 that loaded all of its content from XML. The idea was that somebody could create their own graphics and XML to basically define all game assets and levels. It was rudimentary but it worked and I still like the idea of a game that [...]]]></description>
		<link>http://syndicatex.com/flatredball/flatredball-remote-content/</link>
			</item>
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		<title>Understanding Threading and Why Android Feels Sluggish</title>
		<description><![CDATA[User Interface Performance: Why it Matters Fact: All but the most hardcore Android fanboys agree that even the best devices feel laggy compared to the snappy iOS UI. This is not speculation or a debatable point. If you believe that the Android User Interface (UI) is as consistently responsive as the iOS UI, you are [...]]]></description>
		<link>http://syndicatex.com/programming/understanding-threading-and-why-android-feels-sluggish/</link>
			</item>
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		<title>Best Practice: Passing Types to Methods</title>
		<description><![CDATA[Here&#8217;s a question that maybe a C# Guru can weigh in on&#8230; I abstracted some Activity-launching code that I use everywhere into a method on the base Activity that all of my Activities inherit from: protected void LaunchActivity&#60;T&#62;(string url) { Intent activity = new Intent(this, typeof(T)); if (url != null) { activity.PutExtra("ApiUrl", url); } StartActivity(activity); [...]]]></description>
		<link>http://syndicatex.com/programming/passing-types-to-method/</link>
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